Furthermore it drops them on opposite sides of the map and then penalizes them for trying to survive.
Life is Feudal MMO gives players a massive world with no substance. Something to facilitate players working together, but the developers amazingly didn’t implement any. This could have been mitigated by more robust in-game social features. Casual or solo players will always struggle to make any meaningful progress. It will just take more time and effort than two players alone can realistically put in. It’s not completely impossible to eventually make progress in the game. I feel the need to mention that during our time with the game we did see a few burgeoning settlements. Are you a bad enough dude to build this shack? Because that somehow makes it more “hardcore” and “realistic.” Scanning the Steam forums it quickly becomes obvious that any complaints about the games absurd stumbling blocks are met with the dev’s catch phrase, “Life IS feudal.” It’s basically the medieval equivalent of the ever popular, “git gud” fanboy battle-cry. Once again it felt like the game was punishing me, not for any missteps on my part, but just because it could. Considering the only other player I’d encountered in nearly 3 hours of wandering around was also an utter noob I didn’t really have much choice in the matter. I did manage to learn that my options to fix my injury were limited to either just waiting it out or finding someone with the tier 3 healing skill. With the game being so newly released onto Early Access there isn’t a wealth of information readily available yet. My greatest foe, unlevel terrain.Īnnoyed by yet another setback in an already time devouring process I hit up Google to search for a solution. I wasn’t strafing uphill or fighting livestock, just walking around leveling the terrain when I got a message that I was now wounded. This wasn’t prompted by anything in particular as far as I could tell.
LIFE IS FEUDAL MMO LIVE MAP TRIAL
Trial by LandscapeĪt some point my character sustained an injury to her leg. He did find a wolf which promptly killed him and caused him to lose his only garments. After 20 minutes of running he still hadn’t encountered any harvestable ground resources or seen a single tree. My husband had been less lucky and spawned on a desolate beach. As such, I’d already replaced my arsenal of crafting equipment. I had been fortunate enough to spawn in an area with some nearby trees and resources. I was pretty sure I was about to die here. In the end we all decided it was probably safer to avoid each other in case either party had any crazy ideas about suicide through combat.
We did eventually encounter another player, but he seemed just as confused to see us as we were to see him. For a game that relies so heavily on player cooperation, it’s baffling that they don’t give new players a common starting point so they could meet up and form alliances right away. We spent approximately the next two and a half hours just holding down the sprint button and avoiding the occasional wolf. Except that, as mentioned the world is freaking huge. Ordinarily I’d chalk this up to being an annoying, yet common problem with MMOs. For reference, I was in section 15 and he started in 4. It didn’t take long for us to realize that there were starting off in very different locations. See, rather than having a centralized newbie dropping point Life is Feudal arbitrary deposits new players along one of it’s massive coastlines. Upon our arrival in Abella we were immediately astounded by the immense size of the game world, in the worst possible way. If you transfer a character and then decide to restart you could end up having to buy an additional transfer ticket just to leave the newbie area. It’s worth noting that depending on which starter pack you purchased you have a finite amount of transfer tickets.
If you’re the type that tends to over-prepare in MMOs this is actually kinda liberating.Īrmed with only the clothes on our backs, my co-op partner (husband) and I cashed in our transfer tickets and set out for the mainland. As such there is no reason to optimize your gear and equipment before making the leap to the real game. You can only take your experience points and memories with you. So, if by some miracle you’ve made it through the tutorial quests, here’s what you can expect from the rest of the game.Īs explained last time, when players transfer to the main continent, Abella, all inventory items are lost. However, a truly adamant MMO player is rarely sane. The newbie experience was a frustrating mess that would send most sane players running for the refund button. Here we’ll touch on all the ways the game sets new players up for failure once they hit the mainland. Previously we covered the abysmal Life is Feudal MMO Newbie Island tutorials.